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Here are some of the specifications of the Jaguar 64 hardware:
Jaguar is a 64 bit system. No if, ands or buts about it. Next Generation and other publications have backed up Atari's claims.
The system package has been named Tom and Jerry. Tom includes the DRAM memory controller, Object processor, GPU (with 4K of static RAM) and the BLITTER.
Jerry includes the DSP (with 8K of static RAM) for sound, and the game controller input. Also includes timers and clock control.
The Jaguar is composed of Five chips:
An MC68000 is used for general calculations, and has been said to "boot up" the system. Other than that, this chip is used to port games over from other 16 bit systems that use the same chip. Amiga and Genesis ports.
A DSP (digital signal processor) is used mainly for sound, but is not limited to sound functions.
An object processor takes out multiple special effects and functions. Transparencies, lighting, morphing, texture mapping, shadow, and others effects can be done with this and the BLITTER (a block-transfer machanism) chip. The blitter also carries out most of the pixel rendering. Rendering speeds of up to 850 million pixels per second! Compare that figure to 64 million of the 3D0, and 100 million of the proposed M2.
The GPU (general processing) is the center of all these chips.
The Jaguar boasts 54 MIPs or million instructions per second.
The DSP, or digital signal proccesor, has 8K bytes of internal SRAM for crisp 16 bit CD-quality sound.
Jaguar offers 24-bit color on NTSC or PAL T.V. sets for 16.7 million colors. A true color pallette. However it can support 32 bits per pixel for Z-buffering and transparency effects.
ROM cartridge has a capacity of up to 48 megabits of storage.
16 megabits of fast page-mode DRAM.
The controller port is built to support Light guns, mice and more (although none are currently available).
How does the Jag stack up to the Genesis, 3DO, and SNES?....Take a look.
| Hardware | Jaguar | 3DO | 32X | SNES | Genesis |
| System Architecture | 64-BIT | 32-BIT | 32-BIT | 16-BIT | 16-BIT |
| Bus Bandwidth (Megabytes per sec.) | 106.4 | 50 | NA | ~1 | ~1 |
| Rendering Speed (pixels per sec.) | >850 | 64 | 15.4 | 1 | 1 |
| # of colors | 16.8 Million | 16.8 Million | 32,768 | 256 | 64 |
| Processors | Five: GPU DSP Object Blitter MC68000 | Four: ARM60 DSP Graphic (2) | Five: 68000 Hitachi Z80 VDP 32XVDP | Two: 65C816 DSP | Two: MC68000 Z80 |
| Object Processor | Yes | No | No | No | No |
| 16-Bit CD-quality sound | Yes | Yes | Yes | No | No |
| S-Video | Yes | Yes | No | Yes | No |
| RGB | Yes | No | Yes | Yes | Yes |
| Do The Math | |||||
The info I have concerning the Jag Vs. PSx, Saturn, and N64 is limited. I do know that the Jaguar has it's strength and weaknesses. The other systems may dominate the Jag in one or two categories, but the Jag is a 3 year old 64-BIT powerhouse! Noone is touching that rendering speed # either. As for resolution, the Jag can do 800 X 576, and the N64 can do 640 X 480.
790 Megabyte storage capacity (540 for PCs).
352.8 Kilobytes per second sustained data rate. Allowing for 50 Frame per second action.
Plays standard audio CD's and CD+G disks.
Full-screen, true color, full motion video.
A built-in Virtual Light Machine adds an awesome visual dimension to you audio CD collection.
Well, that's about it folks. Here is a very detailed FAQ by Robert Jung. Visit it for even further information.
Take it easy,
Wes