DOC......................... Theme Park .................................... Troy Aikman NFL Football ...................... Quick Reviews - Double Dragon V, Soccer ................. Special: Kasumi Ninja Move Guide ........................ Press Releases .......................................... Conference Report ....................................... Poll: Your 5 Most Wanted Games .......................... Catnap Time ............................................. Jaguars Den Josh Fritsch Assistant Editor Well, it's been awhile since a Jag Journal issue was published since one of our editors has either a) died or b) been abducted by aliens (agent mulder-you listening?) But no matter! We're now back for good, like it or not! Well, as most of you know, games are FINALLY being released in large quantities! Unfortunately, most of these games are just 16 bit games with more color- but it's a start. Regardless, Theme Park and Syndicate are very good games and they'll keep your grubby little hands busy till Ultra Vortex, Rayman, etc, come out. But easily, the biggest news in the past 2 months has come from the third party signings which Atari has made. Not only will we be getting NBA JAM TE and Frank Thomas "Big Hurt" Baseball from Akklaim (told ya so!) but FIFA, Wing Commander 3 and the Need for Speed from Electronic Arts. Real developers! We finally got real developers! Oh, and also some game called Mortal-something- 3 will be out next year. Is it just me, or is anybody getting bloody sick and tired of all this Playstation\Saturn\Ultra 64 crap? Oh sure, the PSX and Saturn look great but who in their right mind would spend $750 (import price) on a video games system. Even when they systems reach our shores this September at the low (ha!) price of $450, who's going to buy them? A very select few. And the Ultra 64, well, who knows. If the specs and price are true, Nintendo is going to reclaim their #1 spot from Sega. But given Nintendo's track record of fibbing, don't get too excited. As many of you know, the Electronic Entertainment Expo (or E3) is being held this May 13-17 in Los Angeles. All the major video games players are going to be there, revealing their plans for the rest of the year. It's going to be very interesting to see how Atari does. While all the attention will be on Nintendo\Sega\Sony, I wouldn't be surprised if Atari takes at least a little of the limelight away from these behemoths. Not only will Atari have their CD up and running, but a lot of games should be there for the peripheral including: Primal Rage-Special, FIFA, Creature Shock, Thea Realm and many more. Also look for some brand new CD games we haven't seen yet but are said to be amazing. Let's not forget about the cart games either! Tons of cool games like NBA JAM, MK2, Ultra Vortex Rayman, Defender 2000, Alien vs Predator 2, Iron Soldier 2 and tons of other previously announced and brand new titles will be shown. But the questions are numerous. Can Atari take on the goliaths of the industry? Can Atari start developing games at a quicker pace? Will the 3rd parties release more games? Questions, questions, questions. We'll know more after the E3 and the Jag Journal will report it all. So until next time, have fun with Ultra Vortex. ASK A QUESTION Ask A Question is a new section in the Jaguar Journal, starting in the May issue. What it is, you ask a question about anything and it will be answered by an expert. For example, if you wanted to know how the idea of Tempest 2000 came up, we would send the question directly to Atari and Jeff Minter, and they would answer it (or we would call by phone). For release dates, the company of the game will be called and they will give us the up-to-date release date to be printed. You may ask at the forum, messages, or send an E-Mail reply to me, which will be answered. Some may be selected for Jaguar Journal usage, others for the BB - but all of them will be answered personally in your mail box. Replies may take as little as 24 hours or as long as 40 days (or maybe longer). So, you can ask now or anytime you have a question, for now on. ULTRA VORTEX PREVIEW We've been waiting since Christmas, and it isn't coming out until May (some Internet sources are saying September). What is keeping the developers at Beyond Games so late? Well, everything is just fine, and they are making improvements on the game. I'll do this preview Question and Answer style. The information was helped put together by Atari, Beyond Games, and contributors. Q. What is Ultra Vortex? A. Ultra Vortex is a two-player fighting game by Beyond Games. The game resembles Mortal Kombat in terms of style and some of the ideas, such as the blood and fatalities. Q. How many players can play? A. The game is a one or two player game, with singles and tournament options. Q. How many characters are in the game? A. There are eight distinctively different characters in Ultra Vortex (unlike one game which has two of the same characters, just different color costumes). They are: Buzzsaw, Mercury, Grok, Lucius, Dreadlok, Volcano, Skull Crusher, another yet to be named. Each has one or more fatalities. Q. How are the graphics in the game? A. At the beginning, they were choppy, but nice. Beyond Games has nearly eliminated this problem, and now the graphics, although a bit grainy, and still a bit choppy, run very smooth. The game uses 24,000 colors, and everything has been detailed to the point. The backgrounds are spectacular, as well as the characters. Q. Any special sound effects or voices? A. The sound effects and music are just like any other fighting game, although the Jaguar's audio capabilities are used well. At the end of each round, a deep voice announces the winner. It's cool. Q. Is this another title that is hyped up but is really a regular game? A. No. Unlike Mortal Kombat, this game is specifically designed for the Jaguar and Jaguar only. MK was designed for multiple systems, and they were carbon copies except in color and gore factor. MKII for Genesis, 32X, and SNES are the same (except for the color on the Genesis). If MKII came out for the Jaguar, it would most likely be a 16 bit port slightly improved (a.k.a. Double Dragon V). UV is a title only using Jaguar capabilities. Q. How does Kasumi Ninja compare? A. Not well. KN was a fine game at once, until Atari wanted to add a lot more. They ran out of time and rushed the product out, and you got good but choppy graphics and not much else. Beyond Games is going to make sure it is top quality before it is released, and this is part of the reason for a delay. Q. Why else has it been delayed? A. First, they upgraded the game from 24 Megs to 32 Megs. Following that, they smoothened up the graphics, and have been working on the control. They want to make it simple, and they know it will be hard with a three button controller. They will use the keypad, but they don't want to overuse it, because of the reach you have to make from ABC to 1-12. Atarians have gone through three poor fighting games (Kasumi Ninja, Double Dragon V, and Dragon: The Bruce Lee Story), and Beyond Games knows that the next big fighting game won't be out until after school starts up (Thea Realm Fighters), so they want to make a game that will be good enough to convince Atari owners that hope is not lost. In fact, they believe that it may be so good, owners will not want to buy another fighting game. Q. Any release info? A. The game is being pushed back, but should be out in May (although rumors are saying September). The price will be $59-69, and the game will most likely receive an "M" (Mature: 17) rating. Q. Finally, what else does Beyond Games have planned for the Jaguar? A. After UV, the team is going to work on Battle Wheels. They brought it out for the Lynx, and it was a very high-quality game, and they expect it to be even better on the Jaguar. RELEASE SCHEDULE Title CD Publisher Release Date Batman Forever Time Warner 3rd Quarter Battlemorph x Atari May Blue Lightning x Atari May Brett Hull Hockey Atari 2nd Quarter - cart version June - CD version Casino Royal Telegames June Charles Barkley B Atari 2nd Quarter Creature Shock x Atari May Dactyl Joust Atari 2nd Quarter Defender 2000 Atari August Demolition Man x Atari 2nd Quarter Fight For Life Atari 2nd Quarter Flashback US Gold April Frank "Big Hurt" Baseball Acclaim 4th Quarter Highlander x Atari 2nd Quarter Hover Hunter Atari 3rd Quarter Hover Strike Atari April Mortal Kombat 3 Atari 2nd Quarter '96 NBA Jam TE Acclaim 4th Quarter Phear x Atari June Primal Rage x Time Warner 4th Quarter Rayman UBI Soft June Ruiner 21st Century 2nd Quarter Space War 2000 Atari 2nd Quarter Thea Realm Fighters x Time Warner 4th Quarter Ultra Vortex Beyond Games May REVIEWS Game Name: Bubsy: Fractured Furry Tales Publisher: Atari Developer: Imagitec Theme: Action Platform Megabits: 16 Players: 1-2 The cat is back! Fresh from saving Earth from the Woolies and restoring reality from the chaos of the Amazatorium, Bubsy the Bobcat has been recruited for another adventure. In BUBSY: FRACTURED FURRY TALES, the feisty feline has to restore order to five children's stories and rescue the missing Mother Goose. One or two players get to help Bubsy run, glide, and pounce freely through fifteen side-scrolling levels. While searching for the exit, he has to deal with punk flamingos, ninja squids, and other nuisances, along with grabbing bonus points and other benefits. The bobcat dies if he touches an enemy or falls too far, and the game ends when all of his lives are exhausted. Finally, a password feature allows players to start from any stage. Let's get one thing straight -- BUBSY: FRACTURED FURRY TALES is a no-nonsense platform game. Players who want a groundbreaking title for the Jaguar should look elsewhere, as this is a meat-and-potatoes game that gets played between blockbusters. Fans of Accolade's original BUBSY who were disappointed with BUBSY II will be pleased with FRACTURED FURRY TALES. This Jaguar adaptation/sequel uses the same controls and mechanics of the original, but offers new levels and new challenges within that context. Taken on its own, BUBSY on the Jaguar remains a good game. Each of the levels are incredibly huge; even when you know a level's layout, it'll take several minutes to reach the exit. Rushing through the stages is a bad idea, as the game rewards caution and strategy while punishing overeager players. There is also more emphasis on exploration than in other platform games. Finding the exit is not a matter of simply going from left to right, but of activating switches to other areas, navigating twisty mazes, and looking for extra lives and continuation points in the nooks and crannies. BUBSY is not without flaws, however. The game's simple actions and cute characters target it for younger players, but the difficulty level may be a bit hard for them. As there is no way to change this, adults may not want to give this cartridge to less talented players. It's also a very tightly patterned game; the locations of enemies and objects never change, allowing mastery with experience but reducing the replay value. In a final oddity, the game saves the ten best scores to cartridge, but uses passwords to restore earlier games. As with the game itself, the graphics and sound on BUBSY are very closely tied to the original Genesis/Super Nintendo title. The visuals are colorful and animated well, yet there are little of the more spectacular effects present in some other platform games. Scrolling is always smooth, but the screen jumps a little when Bubsy stops suddenly. And when Bubsy takes a hit, the animated "death" is often over very quickly -- which is a shame, since some of those scenes are rather amusing. The audio presents nothing that haven't been done before. Sound effects are few and simple, consisting mainly of Bubsy's jumps and assorted tones when he grabs items. The music is better, consisting of a variety of bouncy compositions that don't irritate quickly, though done mostly in the same whistling calliope sound as other video games. And as in the original BUBSY, each level starts with a snide comment from the bobcat, though they're not as varied as in the other games. There's nothing amazingly spectacular about BUBSY: FRACTURED FURRY TALES. What it does offer is a well-rounded platform game that will give plenty of hours of fun. Enthusiasts of the first BUBSY adventure and of platforms in general will find this a decent title to add to their collection. GAMEPLAY: 7 GRAPHICS: 7 SOUND: 6.5 OVERALL: 7 **Bubsy is not apart of the Jaguar Journal's game library. Thank you to the person (s) who posted this review on CompuServe. Please contact me via E-mail so I may reward you.** Game Name: Flashback Publisher: U.S. Gold Developer: U.S. Gold* Theme: Action/Adventure Megabits: 16 Players: 1 Welcome to the ultimate action/adventure game, Flashback, which spawned such similar titles as the popular PC title, Blackthorne. The game's roots trace back to Out of This World. While you are doing a research project, detecting the molecular density of objects (what fun!). However, you come to find out that BILL CLINTON IS AN ALIEN! No, just kidding (or am I?). You do discover that there are aliens in the government however, and you are abducted. Your memory is erased, and now you have to piece together clues in an attempt to re-create your previous life, without killing your current one. The Jaguar version is a great port, but doesn't look as well as the Sega CD version. I saw the CD version, and it had a more 3D look. Still, I was nonetheless impressed. The game seems more responsive and faster. The cinemas are great, and once again prove that you don't need a CD to get these quality features. The cinemas run at 25-26 frames per second! The Jaguar's color palette does help add more detail and brighten (or darken) things up a bit. The music is adventurous, and uses the Jaguar's hardly-expressed audio capabilities. However, it isn't Tempest 2000. As for sound effects, they are there, and defined, but not Alien vs. Predator. As before, the control is just the same. The guy (Conrad) moves like rubber, as in Prince of Persia. Everything is smooth running and very responsive. Timing is one of the important essence of the game, considering one jump made to early could lead to your death. If you're looking for an entertaining game for your Jaguar, why not buy this one. It is THE best action/adventure game for the Jaguar, and ranks in the top five for all systems. Graphics: 8 Music/Sound: 7 Control: 8 Overall: 85 Fun Factor: 8 Game Name: Syndicate Publisher: Ocean Developer: Bullfrog Theme: Action/Strategy Megabits: 16 Players: 1 player A rival Syndicate has gained full control of the population via a mind-altering techno-drug known as the CHiP. You are an ambitious executive in the Syndicate, hand picked to lead a team of CHiP-induced Cyborg mercs on a quest to infiltrate and seize opposing Syndicate territories. Destroy, pillage and get them before they can get you. That was the storyline, and if you had almost no clue what that means, neither to I. But, what I can tell you is that you will learn real fast, because the game is a lot easier to play than it is to read (the manual). In this action/strategy game, there are more than 50 scenarios where you must lead your CHiP-induced Cyborg mercs through (I think we'll call them 'your army' for now on), including destroying an army, getting some weapons from merchants, cops, etc., or stopping (or committing) an assassination. The Doom in you is going to have to rest in this game - because it's a strategy game. You just can't go around shooting anything it moves; you have to watch who your shooting, because their are pedestrians and police officers who might just give you more than you asked for. Controlling the game is the most important part in any game, especially strategy. Well, the keypad handles very well and I didn't have a hard time memorizing the layout. It's easy overall, so you won't have to worry about how to play when the only thing you really have to worry about is your troops. The graphics are clear and use the Jaguar's color palette nicely. The angle adds a nice look and its a good viewpoint. The words and characters are small, but unless you are blind, you should have little trouble seeing. Once again, the audio capabilities are shown off here with lots of music and sound effects, which are all blended nicely. The only real bad thing about this nearly-perfect PC translation is the speed. There is a good amount of slowdown, and the game sometimes gets all "jumpy" when other big objects (like trains) are moving. I was shocked, and I can't believe that the game runs slower here than it does on a 486SX/33. You'll have to overlook the flaws to enjoy it, and you probably will. So, overall, I'd say, get it! Graphics: 8 Music/Sound: 9 Control: 9 OVERALL: 87 Fun Factor: 7 Game Name: Theme Park Publisher: Ocean Developer: Bullfrog Theme: Park Simulator Megabits: 16 Players: 1 Finally, the third party games are starting to roll out. While how 64-Bit these games are remains a subject to debate, what can not be debated is that atleast one these titles "Theme Park" is quite a good game. Theme Park is a SimCity\Populous type game in which you build a theme park in a quest to build the best park in the world. You can chose what rides to build, how much to charge for admission, even how much ice to put in the sodas. You can even sell your park off and rebuild it in some other country. Each country offers different tax figures, growth rates, inflations patterns, ect, ect. This adds to the realism and overall feel of the game. The graphics for a 64 Bit machine are, at best, adequate. However the animations of the rides and little people are very well done. You can even see them carrying little souvenirs! The sounds are also well done, with everything from joyous calliope music to the sounds of gruesome vomiting filling the air. The biggest flaw of the game is the inability to save your constructions. You are only given an option to save after you auction your park off. This means you have to spend 3 hours+ in a row to get anywhere with this game! However, this game is good enough so that you won't mind--too much. Overall, Theme Park is a very good game that offers hundreds of hours of fun for the whole family. (No fatalities here) If you could save your constructions, this game would be perfect. As it stands though, we'll never know. THEME PARK GRAPHICS: 6 SOUND: 9 CONTROL: 8 OVERALL: 85 FUN: 9 Game Name: Troy Aikman NFL Football Publisher: Williams Developer: Tradewest (division of Williams) Theme: Football Megabits: 16 Players: 1-2 As a big fan of sports games and the Dallas Cowboys, I have to recommend this game. However, if sports games aren't your thing, or if you hate the Cowboys, this game won't make you see the light. I know I wouldn't buy it if it was Steve Young NFL Football. Although the sights in TAFB hardly scratch the surface of the Jag's 24-bit palette, the size of the characters helps top give the game a more realistic feel. The animation of the characters is also good (i.e. batting passes, writhing around after an injury, etc.) The sound effects sound a little muffled, but all the appropriate sounds are present. The music really only comes into play while the quarterback is calling his signals. It's not too bad, but it really doesn't dramatically affect the player either. The control is a little difficult to learn due to the large amount of "real time" options. The keypad is used to straight arm, down punts/kicks, throw the ball away, etc. All of these features make the game more realistic, but also harder to master, control wise. The game features some new ideas, such as salary cap management and designing your own plays. The addition of the keypad also helps to add new features. The real drawback here is the lack of NFL names/numbers. Without a doubt, TAFB is fun to play. It can be very frustrating at times, when the computer decides to make up the rules as it goes along, however. The three difficulty levels really help to keep the game's level of interest up. Rookie is a joke, Pro is medium, and Veteran is pretty tough, so you'll be busy for a while. Graphics: 7 Sound/Music: 7 Control: 8 Fun Factor: 8 OVERALL: 80 Quick Reviews Game Name: Double Dragon V (Williams) Graphics: 6 - although the magazines are ragging on how they are just 16 bit, the backgrounds are improved and there is lots of color. The 16 bit versions didn't have bad graphics either. Music/Sound: 5 - yeah, same old Double Dragon music. Control: 7 - I couldn't believe how other magazines and fanzines were saying it was bad because it was the same as 16 bit. The 16 bit versions weren't hard to play. If it's the same, then IT'S THE SAME. Fun Factor: 5 - I'll agree that this one isn't a great fighting game, especially with Barbecue Chips coming out of them when they get hit, but younger kids might like it. Still, the system needs a good fighting game. OVERALL: 62 - all right, I will admit it sucks. I just don't like other magazines assuming a game is bad because it is copied. While it isn't 64 bit quality, its still a game and it should be viewed fairly. Game Name: Soccer (Telegames) NOTE: International Sensible is the company, International Sensible Software. Some people refer to the game as "International Sensible Soccer" or "Sensible Soccer". However, an advertisement from Telegames names it "Soccer". Graphics: 3 - very sad. While you can see your player, and the grass is green, that's it. I've seen Game Boy ... let me rephrase that ... 7800 games will better graphics. Music/Sound: 6 - the crowd cheers and the soundtrack is decent. There are no grunts when a player gets injured, and they cheer the visiting team as much as their own team! Control: 8 - very responsive. The lightest touch makes the players move. And fast. 60 frames per second. You can control the ball, and it isn't hard either. Fun Factor: 7 - the poor graphics draw you back at first sight, but if you buy it, the control will pick you back up. If you're looking for FIFA Soccer, look elsewhere (or better yet, wait, cause its coming out for the Jaguar this year!). OVERALL: 75 - I think everyone will turn it down because of the graphics. But if you don't, you will be happy to see how fun it can be and how nice it is to see a game respond to your button pushing accurately. SPECIAL: KASUMI NINJA MOVE GUIDE ALL CHARACTERS: A Button Press once to punch Tap rapidly to pummel Up + A is a jumping punch Up/Towards + A is a flying punch Down + A is a crouch punch Down/Towards + A is an upper cut B Button Press once to kick Up + B is a jumping kick Up/Towards + B is a flying kick Down + B is a sweep kick Away + B is a roundhouse or special kick Joypad Left Move left Joypad Right Move right Joypad Up Jump Joypad Up/Away or Towards Jump away or towards an opponent Joypad Down Crouch Joypad Down/Away Defensive Crouch Joypad Away from opponent Block SPECIAL MOVES FOR EACH CHARACTER: ANGUS ----------- Caber Toss: Hold C, Down, Up (close) Headbutt: Hold C, Down, Towards (close) Fireball: Hold C, Away, Away Up, Up, Up Towards, Towards Throw an opponent: Away + A (close) DEATH MOVE: Hold C, Towards, Away, Down (close) THUNDRA --------------- Jungle Strike: Hold C, Towards, Towards, Towards (close) Jungle Lunge: Hold C, Away, Towards, Towards (far) Teleport: Hold C, Down, Up Throw an opponent: Away + A (close) Lunging Punch: Towards + A DEATH MOVE: Hold C, Up, Towards, Up, Towards (far) CHAGI ---------- Fireball: Hold C, Away, Towards, Towards Super Kick: Hold C, Away, Up Knee to Crotch: Hold C, Towards, Towards + B (close) Throw: Away + A (close) Elbow to head: Towards + A (close) *DEATH MOVE unknown* ALARIC ----------- Hammer Smash: Hold C, Towards, Up (close) Power Slide: Hold C, Away, Down Away, Down, Down Towards, Towards Dynamite Throw: Hold C, Down, Down Away, Away, Up Away, Up Throw an opponent: Away + B (close) Lunging Punch: Towards + A Knee to crotch: Towards + B (close) *DEATH MOVE unknown* SENZO ----------- Fireball: Hold C, Away, Down Away, Down, Down Towards, Towards Whirlwind Kick: Hold C, Away, Away, Towards, Towards Teleport: Hold C, Up, Up Throw an opponent: Away + A (close) Elbow to head: Towards + A (close) DEATH MOVE: Hold C, Up, Down (close) HABACKI --------------- Fireball: Hold C, Away, Down Away, Down, Down Towards, Towards Whirlwind Kick: Hold C, Away, Away, Towards, Towards Teleport: Hold C, Up, Up Throw an opponent: Away + A (close) Elbow to head: Towards + A (close) DEATH MOVE: Hold C, Away, Up (close) DANJA ----------- Exploding Bolas: Hold C, Away, Away, Away, Towards Teleport: Hold C, Down, Up, Up Throw an Opponent: Away + A (close) Elbow to head: Towards + A DEATH MOVE: Hold C, Away, Up, Away (far) PAKAWA --------------- Headbutt: Hold C, Towards, Towards, Towards (close) Ground Stomp: Hold C, Back, Up, Up Hunting Knife: Hold C, Away, Down Away, Down, Down Towards, Towards Throw an opponent: Away + B (close) Open hand Lunge (high): Away + A Open handLunge (low): Towards + A DEATH MOVE: hold C, and then move joypad left to right rapidly. (close) WINNING THE GAME: When you defeat Gyaku on Hard or Ninja God levels, DO NOT touch him when it says "show no mercy". DO NOT perform a Death Move. Gyaku will transform into a Demon for the final battle in Hell. Defeating Gyaku in Hell will close the portal. PRESS RELEASES CONTACT: August J. Liguori Sam Tramiel Atari Corporation Atari Corporation 408-745-2069 408-745-8824 ATARI CORPORATION ANNOUNCES RESULTS FOR THE YEAR AND FOURTH QUARTER 1994 SUNNYVALE, Calif., March 13 - Atari Corporation reported today its results for the year and fourth quarter ended December 31, 1994. For the year ended 1994, NET SALES were $38.4 million as compared to $28.8 million for the year ended 1993, an increase of 33%. Increased sales were a result of the sales of Jaguar, the Company's 64-bit multi-media interactive entertainment system and related software. Primarily as a result of settlements of patent litigations, the Company reported NET INCOME for the year 1994 of $9.4 million as compared to a NET LOSS for 1993 of $48.9 million. For the fourth quarter 1994, NET SALES were $14.9 million as compared to $8.5 million for 1993, a 75% increase. Primarily due to significant marketing expenses of $8.0 million and an inventory valuation adjustment of $3.6 million, the Company incurred an operating loss of $12.6 million in 1994 as compared to $21.9 million operating loss for the fourth quarter of 1993. As a result of the Company's ongoing research and development, the wholesale price of Jaguar was reduced in the first quarter of 1995 to allow retailers to sell Jaguar at a price of $159.99. Accordingly, the Company has adjusted the value of its existing inventory and anticipated purchases through the period until cost reductions become effective. During the fourth quarter of 1994, the Company closed its transactions with Sega Enterprises Ltd. which resulted in an income item of $29.8 million after contingent legal expenses and the sale of approximately 4.7 million shares of the Company stock for $40.0 million. As of December 31, 1994, the Company had $81.0 million in cash and marketable securities and shareholders' equity of $67.1 million. As a result of the items previously discussed, the Company reported for the fourth quarter of 1994, NET INCOME of $17.6 million as compared to a NET LOSS of $22.6 million for 1993. Commenting, Sam Tramiel, Atari Corp. president, said, "We are very pleased to offer Jaguar for $159.99, thereby making new 64-bit technology competitively priced against older 16-bit systems. Although we are disappointed that our expectations for Jaguar were not met in the fourth quarter due to delayed game software, we believe we have taken corrective actions to ensure an ongoing stream of software through 1995 and beyond. Today, we have announced a publishing arrangement with Williams Entertainment for 'Mortal Kombat III' and will be announcing another significant arrangement with a major software publisher shortly. Those titles, along with some of Jaguar's current hit titles such as 'Tempest 2000,' 'Alien vs. Predator,' 'Doom' and 'Val d'Isere Skiing' will be added to the list of titles that will be available for Jaguar." ATARI CORPORATION Condensed Consolidated Statements of Operations (in thousands, except per share) Three Months Ended Twelve Months Ended Dec 31, Dec 31, Dec 31, Dec 31, 1994 1993 1994 1993 Net Sales $14,921 $8,525 $38,444 $28,805 Operating Income (loss) (12,595) (21,861) (24,047) (47,499) Exchange Gain (loss) (5) (709) 1,184 (2,234) Other Income (Expense) Net 77 288 484 854 Settlement of Patent Litigation 29,812 -- 32,062 -- Interest (Expense) Net of Interest Income 316 (291) (289) (251) Income (Loss) Before Income Taxes 17,605 (22,573) 9,394 (49,130) Credit for Income Taxes(a) -- -- -- (264) Net Income (loss) $17,605 $(22,573) $9,394 $(48,866) Earnings Per Common and Equivalent Share: Net Income (loss) $0.30 $(0.39) $0.16 $(0.85) Weighted Average number of shares used in computation 59,460 57,177 58,962 57,148 (a) No income tax expense as a result of the utilization of the Company's Net Operating Loss Carryforward and Deferred Tax Assets. CONTACT: Ron Beltramo Terry King Atari Corporation Williams Entertainment Inc 408/745-8852 903/874-2683 For Immediate Release "MORTAL KOMBAT III" WILL BE AVAILABLE ON THE ATARI JAGUAR SUNNYVALE, Calif., March 13 - Atari Corp. and Williams Entertainment Inc. are pleased to announce that Atari will be publishing "Mortal Kombat III" for the Atari Jaguar 64-bit multimedia system. "Mortal Kombat" is one of the most frequently requested video game titles from Jaguar enthusiasts. "Letters have been pouring in daily telling us that gamers want `Mortal Kombat' for the Atari Jaguar," indicated Sam Tramiel, president of Atari Corp. "We at Atari are dedicated to the mission of giving the enthusiastic Jaguar game players exactly what they are looking for and `Mortal Kombat III' will give them the latest version of the `Mortal Kombat' series of arcade hits." "Mortal Kombat III" is the third in a series of outstanding coin-op games incorporating true-to-life graphic images into a challenging fighting experience. Williams Entertainment Inc. is the home video subsidiary of WMS Industries Inc., the company that created "Mortal Kombat" and "NBA Jam" for the arcades. "Mortal Kombat III" for the Atari Jaguar will feature true-color graphics and all the sounds and action of the arcade version of "Mortal Kombat III." Planned release will be within the second quarter of 1996. Williams Entertainment already has other popular video game titles scheduled for release on the Jaguar platform. "Troy Aikman Football" is currently available to be followed up shortly by "Double Dragon V." Electronic Gaming Monthly says of "Troy Aikman Football," "... the Jaguar version is the best yet." Saturday morning cartoon fans will recognize the fighting lineup in "Double Dragon V" with eye-popping animated action. Other software hits being developed in partnership between Williams Entertainment and Atari Corp. include new adaptations of classic games such as "Joust" and "Defender." "Defender 2000" is being developed with three distinct play modes (the classic favorite, "Defender Plus," and "Defender 2000") for the Jaguar by Jeff Minter of "Tempest 2000" fame. According to Bill Rehbock Atari's VP of Software Business Development, "`Dactyl Joust' will bring the classic game alive as a first person perspective, fully texture-mapped Joust in a realistic, three dimensional environment." Atari will market these games for the 64-bit Jaguar system while Williams Entertainment will license and market them for high performance PCs. These distinct agreements between Atari Corp. and Williams Entertainment are indicative of the strong relationship these two companies have established. Williams Entertainment is one of the first third-party licensees to begin working with Atari on the Jaguar 64-bit platform and remains a strong supporter of the system with top software titles. Atari Corp. markets interactive multimedia entertainment systems, including Jaguar, the world's first and only 64-bit system and the only video game system manufactured in the United States. Atari is headquartered at 1196 Borregas Ave., Sunnyvale, CA 94089. Contact: Ron Beltramo Atari Corporation (408) 745-8852 FOR IMMEDIATE RELEASE CONTACT: Ron Beltramo Atari Corporation 408-745-8852 For Immediate Release ATARI ANNOUNCES MASS MARKET PRICE FOR 64-BIT JAGUAR Sunnyvale. Calf. (March 21, 1995) -- Atari Corporation today announced that the 64-Bit Jaguar Interactive Multimedia system will have a suggested retail price of under $160. This Atari Jaguar system will be called the "64-Bit Power Kit" and includes the Jaguar console, a controller, power adapter and video cable (game cartridge not included). "64-Bit Power Kit" packages will be specially marked to highlight the "Mega-Power, Maximum Value" that the new price point represents. "With this new Jaguar price, and the great software now available in stores-- with more to come -- the Atari Jaguar will lead the next generation of video games into the homes of America. This price puts the 64-Bit Jaguar within the grasp of a broad market looking for the most advanced system at an affordable price," said Sam Tramiel, President of Atari. Technological advances have allowed Atari to take this aggressive pricing action, as the cost of components has been reduced through a planned chip set integration and further design advances. Tramiel further stated, "We are very excited to provide these great values, and look forward to strong sales for both the 64-Bit Jaguar Hardware and Jaguar software.The current library includes such major hits as 'Tempest 2000', 'Alien Vs. Predator', 'Doom', 'Troy Aikman Football', 'Val D'Isere Skiing' and 'Iron Soldier'. As the Jaguar software library increases with great titles like 'Fight For Life', 'Hover Strike', 'Rayman' and 'Super Burnout', we expect solid hardware sales growth. Our Retail Dealers are equally excited about the new pricing, and anticipate that a broad base of consumers will rush to the store to buy the Jaguar." To launch the new Jaguar unit, Atari will deliver a targeted marketing campaign to build awareness of the new Jaguar system value and the great current games (and pending new titles). Advertising is scheduled to commence in the spring. Special in store merchandising materials have been developed to reinforce the Mega-Power/Maximum Value message and encourage the consumer to "Do the Math". Atari Corporation markets the Jaguar, the world's first and only 64-Bit interactive multimedia entertainment system. Atari is headquarters at 1196 Borregas Avenue, Sunnyvale, California 94089. ### Jaguar is a trademark of Atari Corporation. Atari is a registered trademark of Atari Corporation. Other products named may be trademarks or registered trademarks of their owning companies. ATARI AND ACCLAIM JOIN FORCES IN MAJOR SOFTWARE DISTRIBUTION AGREEMENT Sunnyvale, CA, March 22, 1995 -- Atari Corporation (ASE:ATC) and Acclaim Entertainment, Inc. (NASDAQ:AKLM) are proud to announce an agreement which will bring the most popular contemporary video game titles to the 64-bit Atari Jaguar Multimedia system. The new alliance includes three stellar Acclaim titles that Atari will distribute: * NBA Jam - Tournament Edition - planned release: fourth quarter, 1995 * Frank Thomas 'Big Hurt' Baseball - planned release: fourth quarter, 1995. * The third title will be announced later this year for release in early 1996. "Atari's focus will continue to be to deliver great software on the world's best video game system available. The agreement with Acclaim is substantial milestone in our commitment to the Jaguar gamer," stated Sam Tramiel, CEO of Atari Corporation. "We are delighted to work with Acclaim and to include these titles in the expanding library of Jaguar sports and action games." NBA Jam - Tournament Edition With more than 100 NBA players, cross-court slam dunks, new codes and secret characters, Jaguar gamers will not only play basketball, they'll feel it with this fast-paced action experience that features incredible graphics. Frank Thomas 'Big Hurt' Baseball Two-time MVP Frank Thomas headlines this innovative title that will feature Thomas' actual baseball movements using Acclaim's motion capture technology. Atari Corporation markets interactive multimedia entertainment systems and software including Jaguar, the world's first and only 64-bit system, and the only video game system manufactured in the United States. Atari is headquartered at 1196 Borregas Avenue, Sunnyvale, California 94089. Acclaim Entertainment, Inc. with offices in Canada, France, Germany, Japan, Spain and the United Kingdom, is a leading worldwide entertainment publisher of software and peripherals for major video game hardware systems, personal computer and CD-ROM software, coin-operated arcade games, and comic books. Acclaim also operates motion capture and blue screen studios and A.D.I., a global sales and distribution company for products from a variety of entertainment publishers, including Acclaim, Digital Pictures and Marvel Software. Acclaim, which recently formed a new company with Tele-Communications, Inc. is publicly traded on the NASDAQ National Market System under the Symbol AKLM. Contact: James Grunke Ron Beltramo Atari Corporation Atari Corporation 408/745-2014 408/745-2000 For Immediate Release TEMPEST 2000 SOUNDTRACK NOW AVAILABLE ON COMPACT DISC SUNNYVALE, CA (March 27, 1995) -- Atari Corporation has remastered and issued on compact disc (CD) the soundtrack of its best-selling video game "Tempest 2000". The special edition audio compact disc is available at select Atari retailers and from Atari's Customer Service Department. The game music has proven to be a favorite among dance and rave audiences worldwide. "Game players liked the soundtrack to 'Tempest 2000' so much, they asked us to issue it on audio CD," said James Grunke, Director of Music and Audio at Atari Corporation. "The music composed for video games and the musicians who perform it are gaining increasing and well-deserved recognition. We believe that the Tempest soundtrack is a masterpiece and a milestone in video game music." "Tempest 2000 Soundtrack" contains a total of 12 tracks based on the music from different stages of the "Tempest 2000" video game. Hallucinatory, hypnotic, and sometimes harrowing, the "Tempest 2000 Soundtrack" includes new and expanded versions of the game music, as well as new compositions. The 12 selections are as follows: 1. Thermal Resolution 3:59 7. Future Tense 5:54 2. Mind's Eye 4:52 8. Digital Terror 5:07 3. T2K 5:23 9. Hyper Prism 4:26 4. Ease Yourself 7:52 10. Glide Control 5:12 5. Tracking Depth 5:04 11. Ultra Yak 4:00 6. Constructive 12. 2000 Dub 7:31 Demolition 4:05 The CD is produced and published by Atari Corporation. The executive producer of The Soundtrack is John Skruch. The production director is James Grunke. The "Tempest 2000 Soundtrack" CD features music originally composed by musicians from Imagitec Design, Inc., West Yorkshire, U.K.. For more information or to order a copy, write "Tempest 2000 Soundtrack", Atari Corporation, P.O. Box 61657, Sunnyvale, CA 94089-1657. The compact disc is priced at $12.99 plus $3.50 shipping and handling. Inquiries from distributors and radio stations are welcome. Atari Corporation markets interactive multimedia entertainment systems, including Jaguar, the world's only 64-bit game system, and the only video game system manufactured in the United States. Atari is headquartered at 1196 Borregas Avenue, Sunnyvale, California 94089. ### Jaguar is a trademark of Atari Corporation. Atari is a registered trademark of Atari Corporation. Other products named may be trademarks or registered trademarks of their owning companies. CONFERENCE REPORT A conference took place on April 20, which was a Thursday. Unfortunately, Ron Beltramo and Don Thomas Jr of Atari did not come (Ron had told me he wouldn't), nor did UBI Soft's Frank Slater. The next conference will be sometime during Memorial Day weekend, so that these guys will have a day off and they can join in. The CD is also expected to ship then. I am sorry for the disappointment, but I had a great time. A transcript should be available now. The conference kicked off officially at 9:00pm (EDT) (although the first person arrived about 8 minutes early), and the conference officially ended at 10:39pm. At one point, there were fifteen people in the conference at once, and one person said "I've never seen this forum this crowded before.." Thank you all for coming. POLL - Name The 5 You Want Most What five game and/or accessories are you looking forward to purchasing within the next 12 months (we'll say through May 1996)? E-mail your top 5 most wanted Atari Jaguar items to: 74447,531 (Compuserve members) 74447.531@compuserve.com (All others via the Internet) Here are my top 5: 1. Defender 2000 2. Rayman 3. NBA Jam Tournament Edition 4. Dactyl Joust 5. Hardball I also want to get the Jaguar CD, but not as much as before. And, some may be suprised to see, I'm not a big Mortal Kombat fan! Sorry! SO E-MAIL THOSE VOTES IN. IF YOUR READING THE JOURNAL, THEN MAKE A NOTE OF IT AND DO IT LATER - BUT MAKE SURE YOU DO IT! ******************************************************************* ****If you want the 1994 issues of the Jaguar Journal, call the**** ****CATSCAN BB at (209) 239-1552 via modem, after you sign up or*** ****user your password, go to the CATerwauls section, and to the*** ****Jaguar Journal section, and download what you want or need.**** ******************************************************************* CATNAP TIME! Well, I've enjoyed my first days on CompuServe very much, and I look forward to many more. Thanks goes to all the SYSOPs, Atari reps, and Jaguar owners who have helped me out and those who have read the back issues of the Jaguar Journal from CompuServe. This is the first Jaguar Journal created especially for CompuServe Jaguar owners and wanters. Thank You. And it is time to rap up this issue. The next issue may be a little late in May, so that we can review the CD. If the CD is pushed back (again), the issue will be out around May 21. See you then! Jaguar Journal is published by Jeffrey Norwood, a Jaguar owner for over one year and an avid Atari follower since 1983. Editor-in-Chief: Jeffrey Norwood Assistant Editor: Josh Fritsch Thanks to all the contributors from Prodigy, the Internet, and Compu- Serve.